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Function Draw

test/browser/test_glfw.c:361–406  ·  view source on GitHub ↗

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359}
360
361void Draw(void) {
362 int width, height, x;
363 double t;
364
365 t = glfwGetTime ();
366 glfwGetMousePos (&x, NULL);
367
368 // Get window size (may be different than the requested size)
369 glfwGetWindowSize (&width, &height);
370
371 // Special case: avoid division by zero below
372 height = height > 0 ? height : 1;
373
374 glViewport (0, 0, width, height);
375 // Clear color buffer to black
376 glClearColor (0.1f, 0.2f, 0.3f, 0.0f);
377 glClear (GL_COLOR_BUFFER_BIT);
378
379 // Select and setup the projection matrix
380 glMatrixMode (GL_PROJECTION);
381 glLoadIdentity ();
382 gluPerspective (65.0f, (GLfloat) width / (GLfloat) height, 1.0f, 100.0f);
383
384 // Select and setup the modelview matrix
385 glMatrixMode (GL_MODELVIEW);
386 glLoadIdentity ();
387 gluLookAt (0.0f, 1.0f, 0.0f, // Eye-position
388 0.0f, 20.0f, 0.0f, // View-point
389 0.0f, 0.0f, 1.0f); // Up-vector
390
391 // Draw a rotating colorful triangle
392 //glTranslatef (0.0f, 14.0f, 0.0f);
393 glTranslatef (0.0f, 1.0f, 0.0f);
394 glRotatef (0.3f * (GLfloat) x + (GLfloat) t * 100.0f, 0.0f, 0.0f, 1.0f);
395 glBegin (GL_TRIANGLES);
396 glColor3f (1.0f, 0.0f, 0.0f);
397 glVertex3f (-5.0f, 0.0f, -4.0f);
398 glColor3f (0.0f, 1.0f, 0.0f);
399 glVertex3f (5.0f, 0.0f, -4.0f);
400 glColor3f (0.0f, 0.0f, 1.0f);
401 glVertex3f (0.0f, 0.0f, 6.0f);
402 glEnd ();
403
404 // Swap buffers
405 glfwSwapBuffers ();
406}
407
408// the time of the previous frame
409double old_time;

Callers 1

IterationFunction · 0.70

Calls

no outgoing calls

Tested by

no test coverage detected