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Function Iteration

test/browser/test_glfw.c:411–435  ·  view source on GitHub ↗

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409double old_time;
410
411void Iteration() {
412 // calculate time elapsed, and the amount by which stuff rotates
413 double current_time = glfwGetTime(),
414 delta_rotate = (current_time - old_time) * rotations_per_tick * 360;
415 old_time = current_time;
416 if (glfwGetKey(GLFW_KEY_LEFT) == GLFW_PRESS)
417 rotate_y += delta_rotate;
418 if (glfwGetKey(GLFW_KEY_RIGHT) == GLFW_PRESS)
419 rotate_y -= delta_rotate;
420 // z axis always rotates
421 rotate_z += delta_rotate;
422
423 // clear the buffer
424 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
425 // draw the figure
426 Draw();
427
428 // Test that glfwSwapInterval doesn't crash (although we don't test actual timings)
429 static int i = 0;
430 glfwSwapInterval(i);
431 if (i < 2) ++i;
432
433 // swap back and front buffers
434 glfwSwapBuffers();
435}
436
437int main() {
438 Init();

Callers

nothing calls this directly

Calls 1

DrawFunction · 0.70

Tested by

no test coverage detected