| 1 | // EMSCRIPTEN_START_ASM |
| 2 | function instantiate(wasmImports, wasmMemory, wasmTable) { |
| 3 | var scratchBuffer = new ArrayBuffer(16); |
| 4 | var i32ScratchView = new Int32Array(scratchBuffer); |
| 5 | var f32ScratchView = new Float32Array(scratchBuffer); |
| 6 | |
| 7 | function wasm2js_scratch_load_i32(index) { |
| 8 | return i32ScratchView[index]; |
| 9 | } |
| 10 | |
| 11 | function wasm2js_scratch_store_i32(index, value) { |
| 12 | i32ScratchView[index] = value; |
| 13 | } |
| 14 | |
| 15 | function wasm2js_scratch_store_f32(value) { |
| 16 | f32ScratchView[2] = value; |
| 17 | } |
| 18 | |
| 19 | function wasm2js_scratch_load_f32() { |
| 20 | return f32ScratchView[2]; |
| 21 | } |
| 22 | |
| 23 | function asmFunc(global, env, buffer) { |
| 24 | var HEAP8 = new global.Int8Array(buffer); |
| 25 | var emscripten_glVertexAttrib4fv = env.emscripten_glVertexAttrib4fv; |
| 26 | var global$0 = 6191184; |
| 27 | // EMSCRIPTEN_START_FUNCS |
| 28 | function foo(x, y) { |
| 29 | return constructor(x + y); |
| 30 | } |
| 31 | function constructor(foo) { |
| 32 | return foo + 1; |
| 33 | } |
| 34 | function mainey() { |
| 35 | return foo(10, 20) + constructor(30); |
| 36 | } |
| 37 | // EMSCRIPTEN_END_FUNCS |
| 38 | return { |
| 39 | "main": mainey |
| 40 | }; |
| 41 | } |
| 42 | |
| 43 | return asmFunc({ |
| 44 | 'Int8Array': Int8Array, |
| 45 | 'Int16Array': Int16Array, |
| 46 | 'Int32Array': Int32Array, |
| 47 | 'Uint8Array': Uint8Array, |
| 48 | 'Uint16Array': Uint16Array, |
| 49 | 'Uint32Array': Uint32Array, |
| 50 | 'Float32Array': Float32Array, |
| 51 | 'Float64Array': Float64Array, |
| 52 | 'NaN': NaN, |
| 53 | 'Infinity': Infinity, |
| 54 | 'Math': Math |
| 55 | }, |
| 56 | wasmImports, |
| 57 | wasmMemory.buffer |
| 58 | ) |
| 59 | |
| 60 | }// EMSCRIPTEN_END_ASM |