↓ 1 callersFunctionmoveAction(
actions: Actions,
from: Vector,
to: Vector,
fields: ReadonlyMap<Vector, RadiusItem>,
state: State,
hera/behavior/move/moveAction.tsx:8
↓ 1 callersMethodput(
vector: Vector,
state: State,
actions: Actions,
editor: EditorState,
playerId: PlayerID,
hera/editor/behavior/DesignBehavior.tsx:255
↓ 1 callersMethodputBuilding(
building: Building,
vector: Vector,
state: State,
actions: Actions,
editor: EditorState,
hera/editor/behavior/DesignBehavior.tsx:553
↓ 1 callersMethodputUnit(
unit: Unit,
vector: Vector,
state: State,
actions: Actions,
editor: EditorState,
pla
hera/editor/behavior/DesignBehavior.tsx:509
↓ 1 callersMethodselect(
vector: Vector,
state: State,
actions: Actions,
editor?: unknown,
subVector?: unknown,
hera/behavior/Attack.tsx:68
↓ 1 callersFunctionshouldAttack(
map: MapData,
vision: VisionT,
unitA: Unit,
from: Vector,
to: Vector,
)
dionysus/lib/shouldAttack.tsx:8