↓ 1 callersFunctionunfoldAnimation(
{ requestFrame, update }: Actions,
position: Vector,
unit: Unit,
type: FoldType,
)
hera/behavior/unfold/unfoldAction.tsx:11
↓ 1 callersFunctionuseModeSelectButton({
active,
blur,
className,
color,
colorfulDisabled,
disabled,
highlight,
onClick,
scaleDisa
hera/ui/ModeSelectButton.tsx:32
FunctionAISelector({
allowDefaultAI,
currentAI,
isFocused,
registry,
setAI,
}: {
allowDefaultAI?: boolean;
current
hera/ui/AISelector.tsx:26
FunctionActionButton({
hasShift,
type,
icon = type,
label,
navigationDirection,
onClick,
shift,
}: {
hasShift?: bo
hera/ui/ActionWheel.tsx:144
FunctionActionWheel({
actions: { resetPosition, scrollIntoView },
animationConfig,
children,
color,
entityCount,
posi
hera/ui/ActionWheel.tsx:42
FunctionAnimation({
cell = 0,
delay,
direction = 'left',
frames,
initialDelay: _initialDelay,
onComplete,
onStep,
hera/animations/Animation.tsx:29
FunctionAttackAnimation({
animation,
delay,
direction,
initialDelay,
mirror,
onComplete,
onStep,
position,
rate,
hera/animations/AttackAnimation.tsx:33
FunctionAttackRadiusButton({
actions: { update },
fade,
playerCanEndTurn,
state: { behavior, currentViewer, map },
}: StateWithA
hera/ui/GameActions.tsx:90
FunctionBiomeSelector({
biomes = initialBiomes,
hasContentRestrictions,
map,
navigate,
onBiomeChange,
user,
}: {
biom
hera/editor/selectors/BiomeSelector.tsx:20