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Functions2,131 in github.com/nkzw-tech/athena-crisis

FunctionMapComponent
({ animationConfig, animations, attackable, behavior, className, extraUnits, fogStyle, getLaye
hera/Map.tsx:69
FunctionMapDetails
({ buttons, creator, gap = 16, hasSkills, isCampaign, isRanked, map, rating, showCampaign,
hera/ui/MapDetails.tsx:59
FunctionMapEditor
({ animationSpeed, autoPanning, campaignLock, children, confirmActionStyle, createMap, effects:
hera/editor/MapEditor.tsx:223
FunctionMapEditorControlPanel
({ actions, campaignLock, drawerPosition, editor, editorHistory, estimateMapPerformance, expand,
hera/editor/panels/MapEditorControlPanel.tsx:49
FunctionMapEditorExample
()
docs/content/examples/map-editor.tsx:54
FunctionMapEditorMirrorCursors
({ drawingMode, mapSize, origin: orign, ...props }: { drawingMode: DrawingMode | undefined; mapSiz
hera/editor/MapEditorMirrorCursors.tsx:8
FunctionMapEditorSettingsPanel
({ actions, canEditPerformance, estimateMapPerformance, isAdmin, mapName, mapObject, resize, s
hera/editor/panels/MapEditorSettingsPanel.tsx:57
FunctionMapMessageComponent
({ animationConfig, biome, currentUser, deleteMessage, maskRef, message, playerDetails, scale,
hera/message/MapMessage.tsx:81
FunctionMapMessageContainer
({ animationConfig, button, children, isValuable, maskRef, player, playerDetails, scale, scr
hera/message/MapMessageContainer.tsx:25
FunctionMapMessageTemplate
({ hasNext, isNext, message, punctuation, replacement, }: { hasNext: boolean; isNext?: boolean;
hera/message/MapMessageTemplate.tsx:4
FunctionMapPerformance
({ currentViewer, map, playerAchievement, }: { currentViewer: PlayerID | null; map: MapData; playe
hera/ui/GameDialog.tsx:224
FunctionMapPerformanceMetrics
({ legendaryAchievement, map, mapName, player, playerAchievement, scrollIntoView, }: { legendary
hera/ui/MapPerformanceMetrics.tsx:287
FunctionMdxWrapper
({ children }: { children: React.ReactNode })
docs/content/pages/_mdx-wrapper.tsx:4
FunctionMedal
({ player, zoom = 2 }: { player: PlayerID; zoom?: number })
hera/Medal.tsx:5
FunctionMenu
({ children, controls, hide, }: { children?: ((close: () => void) => ReactNode) | null; controls?: (
ui/Menu.tsx:55
FunctionMenuContext
({ children }: { children: ReactNode })
ui/Menu.tsx:37
FunctionMessageButton
({ currentUser, currentViewer, hasUndo, highlight, onClick, playerDetails, }: { currentUser: Use
hera/ui/GameActions.tsx:553
FunctionMessageComponent
({ animationConfig, map, onComplete, player, playerDetails, position, silhouette, text, unit
hera/ui/CharacterMessage.tsx:34
FunctionMessageTagValue
({ biome, isFirst, onRemove, player, playerDetails, tag, value, }: { biome: Biome; isFirst:
hera/message/MessageTagValue.tsx:20
FunctionMessageTemplateList
({ isNext, setTemplate, }: { isNext?: boolean; setTemplate: (template: number) => void; })
hera/message/CreateMapMessage.tsx:292
FunctionMessageTemplateListItem
({ hasNext = false, id, isNext = false, message, replacement, setTemplate, }: { hasNext?: boolea
hera/message/CreateMapMessage.tsx:53
FunctionMiniPlayerIcon
({ gap, id }: { gap?: true; id: PlayerID })
hera/ui/MiniPlayerIcon.tsx:7
FunctionMiniPortrait
({ animate, human, paused, player, portraitClip, user, }: { animate?: boolean; human?: true;
hera/character/MiniPortrait.tsx:13
FunctionMoveAndWait
()
hera/behavior/confirm/ConfirmAction.tsx:12
FunctionMovementBox
({ biome, cost, size, tiles, unitGroups, units, }: { biome: Biome; cost: number; size?: 'tal
hera/card/MovementBox.tsx:7
FunctionMovementTypeName
({ movementType, size = 'small', ...props }: { movementType: MovementType; } & InlineTagProps)
hera/ui/InlineEntity.tsx:75
FunctionMovementTypeNames
({ movementTypes, size = 'small', ...props }: { movementTypes: ReadonlyArray<MovementType>; } & Inline
hera/ui/InlineEntity.tsx:85
FunctionMovementTypeRadius
({ movement }: { movement: ReadonlyMap<MovementType, number> })
hera/ui/SkillDescription.tsx:443
FunctionMovementTypeStatusEffect
({ effects, type, }: { effects: ReadonlyMap<MovementType, number>; type: 'attack' | 'defense'; })
hera/ui/SkillDescription.tsx:294
FunctionMusicContext
({ children }: { children: ReactNode })
hera/audio/Music.tsx:24
FunctionNamedPosition
({ animationConfig, currentViewer, map, playerDetails, tileSize, unit, vector, zIndex, }: {
hera/ui/NamedPosition.tsx:18
FunctionNewVersionNotification
({ hasNewAppVersion, hasNewVersion, reload, }: { hasNewAppVersion: boolean; hasNewVersion: boolean;
hera/ui/NewVersionNotification.tsx:14
FunctionNextButton
({ actions, fade, playerCanEndTurn, state, }: StateWithActions & { fade?: boolean; playerCanEndTurn: b
hera/ui/GameActions.tsx:196
FunctionNotice
( props: Omit<NoticeAnimation, 'animationConfig' | 'onComplete' | 'type'> & BaseAnimationProps, )
hera/ui/Notice.tsx:11
FunctionNotification
({ center, children, delay = 0, inline, inset = 0, offset = 0, position = 'bottom', size, }: {
hera/ui/Notification.tsx:10
FunctionNumberInput
( props: Omit<InputHTMLAttributes<HTMLInputElement>, 'inputMode' | 'pattern' | 'type'> & { invalid?: boo
ui/form/NumberInput.tsx:4
FunctionObjectiveCard
({ campaigns, canDelete, canEditPerformance, hasContentRestrictions, id, isAdmin, map, objecti
hera/editor/lib/ObjectiveCard.tsx:48
FunctionObjectiveDescription
({ objective, playerDetails, round, }: { objective: Objective; playerDetails: PlayerDetails; round
hera/objectives/ObjectiveDescription.tsx:252
FunctionObjectivePanel
({ actions, campaignEdges, canEditPerformance, editor, hasContentRestrictions, isAdmin, mapId,
hera/editor/panels/ObjectivePanel.tsx:127
FunctionObjectiveText
({ objective, playerDetails, }: { objective: Objective; playerDetails: PlayerDetails; })
hera/objectives/ObjectiveDescription.tsx:40
FunctionObjectiveTitle
({ id, objective, short, }: { id?: ObjectiveID; objective: Objective; short?: true; })
hera/objectives/ObjectiveTitle.tsx:6
FunctionPlayerAchievement
({ achievement: { legendary, result, stars }, }: { achievement: PlayerAchievementT; })
hera/ui/PlayerAchievement.tsx:10
FunctionPlayerCardObjective
({ id, map, objective, player, }: { id: number; map: MapData; objective: Objective; player: Pl
hera/ui/PlayerCard.tsx:414
FunctionPlayerIcon
({ button, className, cursorStyle, id, inline, onClick, scale = 1, selected, }: { button?: t
hera/ui/PlayerIcon.tsx:21
FunctionPlayerIconWithDrag
({ container, id, navigate: [left, right], onDrag, onDrop, onEnter, onLeave, selected, }: {
hera/ui/TeamSelector.tsx:212
FunctionPlayerItem
({ aiRegistry, allowDefaultAI, availableSkills, blocklistedSkills, favoriteSkills, hasSkills, is
hera/ui/PlayerSelector.tsx:241
FunctionPlayerList
({ conjunction = 'or', playerDetails, players, }: { conjunction?: 'and' | 'or'; playerDetails: Playe
hera/objectives/ObjectiveDescription.tsx:16
FunctionPlayerPosition
({ color, confirm, hasPlayer, }: { color: Color; confirm?: boolean; hasPlayer?: boolean; })
hera/ui/PlayerPosition.tsx:4
FunctionPlayerSelector
({ activePlayer, aiRegistry, allowDefaultAI, availableSkills, children, favoriteSkills, hasSkill
hera/ui/PlayerSelector.tsx:38
FunctionPlayerSkillSelectors
({ availableSkills, blocklistedSkills, disabledSkillSlots, favorites, focusedSlot, isFocused, on
hera/ui/PlayerSelector.tsx:175
FunctionPlaygroundDemoGame
()
docs/content/playground/PlaygroundDemoGame.tsx:28
FunctionPlaygroundGame
({ map, metadata, }: { map: MapData; metadata?: MapMetadata; })
docs/content/playground/PlaygroundGame.tsx:22
FunctionPortal
({ children, container = defaultContainer, }: { children: ReactNode; container?: HTMLElement; })
ui/Portal.tsx:10
FunctionPortraitItem
({ color, onSelect, selected, unit, variant, }: { color: PlayerID; onSelect: (character: Charact
hera/character/PortraitPicker.tsx:28
FunctionPortraitsExample
()
docs/content/examples/portraits-example.tsx:18
FunctionPositionHint
({ animationConfig, map, tileSize, vector, zIndex, }: { animationConfig: AnimationConfig; map: M
hera/ui/PositionHint.tsx:8
FunctionPrimaryExpandableMenuButton
({ className, inset, size, wideOnNarrowScreen, ...props }: ComponentProps<typeof ExpandableMenuButto
ui/PrimaryExpandableMenuButton.tsx:8
FunctionReload
({ reload = _reload }: { reload?: () => void })
ui/Reload.tsx:7
FunctionReplayBar
({ actions, currentPlayer, currentViewer, inlineUI, replayState, timeout, timer, }: { actions:
hera/ui/ReplayBar.tsx:58
FunctionReplayDownloadButton
({ fade, onClick }: { fade?: boolean; onClick: () => void })
hera/ui/GameActions.tsx:299
FunctionReplayMap
({ animationSpeed: initialAnimationSpeed, autoPanning, confirmActionStyle: initialConfirmActionStyle,
hera/replay/ReplayMap.tsx:20
FunctionReplayPanel
({ currentIndex, gameState, hasState, max, playState, setCurrentIndex, setPlayState, }: { curr
hera/replay/ReplayPanel.tsx:31
FunctionRescue
({ onRescue, position: { x, y }, size, unitDirection, update, ...props }: Omit<AnimationProps, 'so
hera/animations/Rescue.tsx:11
FunctionRescueButton
({ actions: { update }, availableActions, state: { navigationDirection }, }: MenuItemProps)
hera/behavior/Menu.tsx:268
FunctionResizeHandle
({ isVisible, onResize, size, zIndex, }: { isVisible: boolean; onResize: (size: SizeVector, origin
hera/editor/ResizeHandle.tsx:44
FunctionRestrictionsPanel
({ actions: { update }, editor, hasContentRestrictions, setEditorState, state, user, }: StateWithA
hera/editor/panels/RestrictionsPanel.tsx:34
FunctionRewardDetail
({ player, reward }: { player: PlayerID; reward: Reward })
hera/campaign/Level.tsx:488
FunctionRounds
({ results }: { results: ReadonlyArray<Result> })
hera/editor/panels/EvaluationPanel.tsx:33
FunctionSabotage
({ position: { x, y }, size, unitDirection, ...props }: Omit<AnimationProps, 'sound'> & { position:
hera/animations/Sabotage.tsx:10
FunctionSabotageButton
({ actions: { update }, availableActions, state: { navigationDirection }, }: MenuItemProps)
hera/behavior/Menu.tsx:286
FunctionScrollContainer
({ children, className, ref, }: { children: ReactNode; className?: string; ref?: RefCallback<HTMLE
ui/ScrollContainer.tsx:22
FunctionScrollContainerWithNavigation
({ children, className, navigate, scrollContainerClassName, scrollDownClassName, }: { children: Re
ui/ScrollContainer.tsx:48
FunctionScrollIntoViewEffect
({ animation, animationComplete, position, positions, scrollIntoView, }: { animation: Animation;
hera/MapAnimations.tsx:369
FunctionScrollRestoreContext
({ children }: { children: ReactNode })
ui/hooks/useScrollRestore.tsx:11
FunctionSelect
({ children, dropdownClassName, forceOpen, outline, selectedItem, size = 'medium', }: { children
ui/Select.tsx:11
FunctionSelectEntity
({ actions, onSelectBuilding, onSelectUnit, state, }: { actions: Actions; onSelectBuilding: (posit
hera/ui/SelectEntity.tsx:8
FunctionSelectableLabel
({ active, color, onClick, }: { active: boolean; color: PlayerID; onClick: () => void; })
hera/editor/selectors/LabelSelector.tsx:58
FunctionSetupPanel
({ isAdmin, setMap, state, }: { isAdmin: boolean | undefined; setMap: SetMapFunction; state: State
hera/editor/panels/SetupPanel.tsx:23
FunctionShake
({ animationConfig, clearTimer, onComplete, scheduleTimer, }: { animationConfig: AnimationConfig;
hera/animations/Shake.tsx:5
FunctionShield
({ className, hide, unit: { shield }, }: { className: string; hide: boolean; unit: Unit; })
hera/Unit.tsx:244
FunctionSidebar
({ editor, expand, mapObject, position, previousState, resetMap, restorePreviousState, setEdit
hera/editor/panels/MapEditorControlPanel.tsx:267
FunctionSkillContainer
({ actionName, allowTouch, availableSkills: initialAvailableSkills, blocklistedAreDisabled, blocklis
hera/ui/SkillDialog.tsx:230
FunctionSkillDialog
({ actionName, allowTouch, availableSkills, blocklistedAreDisabled, blocklistedSkills, canAction,
hera/ui/SkillDialog.tsx:158
FunctionSkillIcon
({ active, canActivate, dialogSize, disabled, favorites, hideDialog, showName, skill, toggle
hera/ui/SkillDialog.tsx:764
FunctionSkillIconInternal
({ active, background, borderStyle, button, canActivate, color, disabled, icon, isFocused,
hera/ui/SkillDialog.tsx:39
FunctionSkillListItem
({ allowTouch, blocklistedSkills, currentSkill, isFavorite, onSelect, selected, showCost, skil
hera/ui/SkillDialog.tsx:506
FunctionSkillSelector
({ availableSkills, blocklistedAreDisabled: blocklistedAreUnavailable, blocklistedSkills, currentSkill
hera/ui/SkillDialog.tsx:653
FunctionSkillUnlockDescription
({ color, skill }: { color: BaseColor; skill: Skill })
hera/ui/SkillDescription.tsx:1047
FunctionSkipMessages
()
hera/ui/SkipMessages.tsx:28
FunctionSpawn
({ onSpawn, position: { x, y }, size, type, unitDirection, update, ...props }: Omit<AnimationPro
hera/animations/Spawn.tsx:12
FunctionSpinner
({ component: Component = Stack, }: { component?: typeof Stack | typeof Box; })
ui/Spinner.tsx:8
FunctionStarIcon
({ className, size, starClassName, type, }: { className?: string; size?: 'small' | 'medium' | 'lar
hera/ui/StarIcon.tsx:9
FunctionStatusEffect
({ hide, unit: { statusEffect } }: { hide: boolean; unit: Unit })
hera/Unit.tsx:232
FunctionSummaryCard
({ instant, legendaryAchievement, onComplete, result, }: { instant: boolean; legendaryAchievement?
hera/ui/MapPerformanceMetrics.tsx:221
FunctionSupplyButton
({ actions, availableActions, state }: MenuItemProps)
hera/behavior/Menu.tsx:231
FunctionTSTypeAliasDeclaration
(path: NodePath<TSTypeAliasDeclaration>)
codegen/generate-actions.tsx:223
FunctionTag
({ active, capitalize, className, color, isMessage, onClick, onRemove, selected, size = 'med
ui/Tag.tsx:14
FunctionTagInput
({ dataSource, emptySuggestions, freeform, setTags, stringify = String, tags, toValue = stringif
ui/TagInput.tsx:8
FunctionTagList
({ className, stringify = String, ...props }: Omit<TagListProps<T>, 'stringify'> & { stringify?: (tag: T
ui/TagList.tsx:36
FunctionTagListInternal
({ className, editable, setTags, stringify, tags, }: TagListProps<T>)
ui/TagList.tsx:12
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