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Functions2,131 in github.com/nkzw-tech/athena-crisis

FunctionTaggedTemplateExpression
(node)
eslint-plugin/no-inline-css.js:5
FunctionTeamItem
({ animate, focusPlayer, team, timeout, users, wide, ...props }: GameCardProps & { animate: bo
hera/ui/CurrentGameCard.tsx:45
FunctionTeamSelector
({ isFocused, map, onTeamChange, placeholders, }: { isFocused?: boolean; map: MapData; onTeamCha
hera/ui/TeamSelector.tsx:25
FunctionTeamsCard
({ animatePlayer, focusPlayer, teams, ...props }: GameCardProps & { animatePlayer: boolean; focusP
hera/ui/CurrentGameCard.tsx:91
FunctionTeleportIndicator
({ state, unit, vector, }: { state: State; unit: Unit | null; vector: Vector | null; })
hera/behavior/swap/TeleportIndicator.tsx:7
FunctionTick
({ animationConfig: { AnimationDuration, UnitAnimationStep, UnitMoveDuration }, children, className, p
hera/Tick.tsx:6
FunctionTile
({ biome, field, modifier, playerDetails, tileSize, vector, vision, }: { biome: Biome; field
hera/ui/MapInfo.tsx:34
FunctionTileBox
({ children }: { children: ReactNode })
hera/card/TileBox.tsx:5
FunctionTileDecorators
({ getLayer, map, radius, tileSize, vector, vision, }: { getLayer: GetLayerFunction; isVisible
hera/TileDecorators.tsx:9
FunctionTileName
({ biome, size = 'small', tile, ...props }: { biome: Biome; tile: TileInfo; } & InlineTagProps)
hera/ui/InlineEntity.tsx:101
FunctionTilePreview
({ children, map, size, }: { children?: ReactNode; map: MapData; size?: BuildingHeight; })
hera/card/TilePreview.tsx:17
FunctionTileTypeName
({ size = 'small', tileType, ...props }: { tileType: TileType; } & InlineTagProps)
hera/ui/InlineEntity.tsx:132
FunctionTileTypeStatusEffect
({ effects: initialEffects, type, }: { effects: TileMovementMap; type: 'attack' | 'defense'; })
hera/ui/SkillDescription.tsx:314
FunctionTimeBankRemainingTime
({ player, timeout }: { player: Player; timeout: number })
hera/ui/ReplayBar.tsx:34
FunctionTimeBankTimer
({ time: initialTime }: { time: number })
hera/ui/TimeBankTimer.tsx:20
FunctionTimeCard
({ children, player }: { children: ReactNode; player: Player })
hera/ui/ReplayBar.tsx:25
FunctionTimer
({ duration, setDuration, }: { duration: number; setDuration: (fn: (duration: number) => number) => vo
hera/ui/TimeBankTimer.tsx:5
FunctionTopBarIcons
({ first, index, last, onChange }: TopBarProps)
hera/editor/lib/ActionCard.tsx:67
FunctionTransportedUnitTile
({ animationConfig, highlight, map, playerDetails, tileSize, unit, }: { animationConfig: Animati
hera/TransportedUnitTile.tsx:11
FunctionTurnTimer
({ player, timeout }: { player: Player; timeout: number })
hera/ui/ReplayBar.tsx:45
FunctionTypeahead
({ autoFocus, autoHide = true, dataSource, emptyResult, emptySuggestions, freeform, ignoreList,
ui/Typeahead.tsx:198
FunctionUILabel
({ className, color }: { className?: string; color: PlayerID })
hera/ui/UILabel.tsx:5
FunctionUndoButton
({ canUndo, canUndoAction, fade, undo, }: { canUndo: boolean; canUndoAction: boolean; fade?: boo
hera/ui/GameActions.tsx:468
FunctionUnfoldButton
({ actions, availableActions, state }: MenuItemProps)
hera/behavior/Menu.tsx:57
FunctionUnfoldButton
({ actions: { update }, availableActions, state }: MenuItemProps)
hera/editor/behavior/EntityBehavior.tsx:14
FunctionUnitAbilities
({ player, unit }: { player: Player; unit: Unit })
hera/card/UnitCard.tsx:689
FunctionUnitAbility
({ ability, children, icon, }: { ability: Ability; children: ReactNode; icon: SVGIcon; })
hera/card/UnitCard.tsx:663
FunctionUnitAttack
({ biome, damageChartRoute, map, player, unit, vector, }: { biome: Biome; damageChartRoute: Ro
hera/card/UnitCard.tsx:511
FunctionUnitAttackLeaderStatusEffect
({ effect }: { effect: number })
hera/ui/SkillDescription.tsx:132
FunctionUnitBlocks
({ blocked, color }: { blocked: ReadonlySet<number>; color: BaseColor })
hera/ui/SkillDescription.tsx:414
FunctionUnitCost
({ color, cost, unit }: { color: BaseColor; cost: number; unit: UnitInfo })
hera/ui/SkillDescription.tsx:356
FunctionUnitCosts
({ color, costs }: { color: BaseColor; costs: ReadonlyMap<ID, number> })
hera/ui/SkillDescription.tsx:387
FunctionUnitMovement
({ movementTypes, radius, }: { movementTypes: ReadonlyArray<MovementType>; radius: number; })
hera/ui/SkillDescription.tsx:427
FunctionUnitMovementTypeStatusEffect
({ effect, movementTypes, type, }: { effect: number; movementTypes: ReadonlyArray<MovementType>; t
hera/ui/SkillDescription.tsx:267
FunctionUnitName
({ color, unit }: { color: BaseColor; unit: UnitInfo })
hera/ui/SkillDescription.tsx:96
FunctionUnitName
({ color, size = 'small', unit, unitColor = 1, ...props }: { color: BaseColor; unit: UnitInfo;
hera/ui/InlineEntity.tsx:22
FunctionUnitNames
({ color, units }: { color: BaseColor; units: ReadonlyArray<UnitInfo> })
hera/ui/SkillDescription.tsx:105
FunctionUnitPreview
({ onClick, unit, }: { onClick?: (event: MouseEvent, unit: Unit) => void; unit: Unit; })
hera/ui/demo/UnitPreviews.tsx:23
FunctionUnitPreviews
()
hera/ui/demo/UnitPreviews.tsx:60
FunctionUnitRange
({ color, range, }: { color: BaseColor; range: ReadonlyMap<number, [number, number]>; })
hera/ui/SkillDescription.tsx:242
FunctionUnitRangeEffect
({ color, range, unit, }: { color: BaseColor; range: [number, number]; unit: UnitInfo; })
hera/ui/SkillDescription.tsx:223
FunctionUnitStatusEffects
({ color, effects, type, }: { color: BaseColor; effects: ReadonlyMap<number, number>; type: 'attac
hera/ui/SkillDescription.tsx:200
FunctionUnitTile
({ absolute, animation, animationConfig, animationKey, biome, customSprite, dim, direction,
hera/Unit.tsx:310
FunctionUnitTransports
({ biome, player, unit, }: { biome: Biome; player: PlayerID; unit: Unit; })
hera/card/UnitCard.tsx:817
FunctionUnitVulnerability
({ biome, map, player, unit, vector, }: { biome: Biome; map: MapData; player: PlayerID; unit
hera/card/UnitCard.tsx:561
FunctionUnitsStatusEffect
({ color, effect, type, units, }: { color: BaseColor; effect: number; type: 'attack' | 'defense'
hera/ui/SkillDescription.tsx:172
FunctionUpgradeAnimation
({ onUpgrade, position: { x, y }, size, update, ...props }: Omit<AnimationProps, 'sound' | 'delay'>
hera/animations/UpgradeAnimation.tsx:15
FunctionVolumeControl
({ enableInputControls, invert, layer, showPauseButton = true, type = 'master', }: { enableInputCo
hera/audio/VolumeControl.tsx:16
FunctionVs
()
hera/ui/Vs.tsx:4
FunctionZoomButton
({ className, fade, hide, max, position, setZoom, zoom, }: { className?: string; fade?: bool
hera/editor/lib/ZoomButton.tsx:10
Function_canvasToURL
(canvas: Canvas)
art/Sprites.tsx:54
Function_reload
()
ui/Reload.tsx:5
Functionact
(map: MapData)
dionysus/BaseAI.tsx:126
Methodaction
(map: MapData)
dionysus/PersephoneBeta.tsx:119
Methodaction
(map: MapData)
dionysus/OdysseusDelta.tsx:90
Methodaction
(map: MapData)
dionysus/DiomedesEpsilon.tsx:119
Methodactivate
(state: State)
hera/behavior/Radar.tsx:24
Methodactivate
(state: State)
hera/behavior/Transport.tsx:58
Methodactivate
()
hera/behavior/AttackRadius.tsx:11
Methodactivate
()
hera/behavior/NullBehavior.tsx:7
Methodactivate
(state: State)
hera/behavior/CreateUnit.tsx:53
Methodactivate
(state: State)
hera/behavior/Sabotage.tsx:29
Methodactivate
(state: State)
hera/behavior/BuySkills.tsx:31
Methodactivate
({ map, selectedPosition, selectedUnit, vision }: State)
hera/behavior/Menu.tsx:310
Methodactivate
(state: State)
hera/behavior/Rescue.tsx:27
Methodactivate
(state: State)
hera/behavior/Heal.tsx:73
Methodactivate
(state: State, actions?: Actions, shouldConfirm?: boolean)
hera/behavior/Attack.tsx:88
FunctionactivateSkill
(skill: Skill)
athena/map/Player.tsx:104
Functionadjacent
()
athena/map/Vector.tsx:40
FunctionadjacentStar
()
athena/map/Vector.tsx:57
FunctionadjacentWithDiagonals
()
athena/map/Vector.tsx:46
FunctionappendActionResponse
( actionResponse: ActionResponse, previousMap: MapData, currentMap: MapData, )
dionysus/BaseAI.tsx:60
Methodapply
(map: MapData)
athena/Vision.tsx:39
FunctionapplyVision
(map: MapData)
dionysus/BaseAI.tsx:47
FunctionassignName
(unit: T)
athena/lib/assignUnitNames.tsx:9
FunctionattackAction
( actions: Actions, from: Vector, unitA: Unit, to: Vector, entityB: Entity, state: State, )
hera/behavior/attack/attackAction.tsx:11
Methodbuy
()
hera/behavior/BuySkills.tsx:96
FunctioncalcFps
()
hera/ui/fps/FpsComponent.tsx:16
FunctioncalculateEmptyClusters
(map: MapData)
athena/lib/calculateEmptyClusters.tsx:4
MethodcanAttackAt
(distance: number, range: [number, number] | null)
athena/info/Unit.tsx:661
MethodcanBuildUnits
()
athena/info/Building.tsx:208
MethodcanSelectCandidates
(state: State, unit: Unit, building: Building)
hera/editor/behavior/EntityBehavior.tsx:123
Methodcapture
(map: MapData, player: PlayerID)
athena/map/Building.tsx:58
MethodcharacterDescription
()
athena/info/Unit.tsx:596
MethodcharacterName
()
athena/info/Unit.tsx:570
Methodcheck
(vector: Vector)
dionysus/DionysusAlpha.tsx:458
Methodcheck
(vector: Vector)
dionysus/PersephoneBeta.tsx:498
Methodcheck
(vector: Vector)
dionysus/OdysseusDelta.tsx:533
Methodcheck
(vector: Vector)
dionysus/DiomedesEpsilon.tsx:498
FunctioncheckObjective
( previousMap: MapData, map: MapData, actionResponse: ActionResponse, isDestructive: boolean, isCapt
apollo/lib/checkObjective.tsx:146
Functionclear
()
ui/Storage.tsx:4
Functioncomplete
(state: State)
hera/lib/addEndTurnAnimations.tsx:71
Functioncomplete
(state: State)
hera/animations/addExplosionAnimation.tsx:34
Methodcomplete
()
athena/map/Building.tsx:74
Methodcomponent
({ actions, state }: StateWithActions)
hera/behavior/CreateBuilding.tsx:28
Methodcomponent
({ editor, state }: StateWithActions)
hera/editor/behavior/DesignBehavior.tsx:653
MethodcomponentDidMount
()
hera/GameMap.tsx:422
MethodcomponentDidUpdate
(previousProps: Props)
hera/GameMap.tsx:523
MethodcomponentWillUnmount
()
hera/GameMap.tsx:536
Functionconstructor
( public readonly id: ID, public readonly health: number, public readonly player: PlayerID, pr
athena/map/Entity.tsx:46
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