↓ 4 callersFunctionfindPathToTarget(
map: MapData,
unit: Unit,
to: RadiusItem,
moveableRadius: ReadonlyMap<Vector, RadiusItem>,
radiusT
dionysus/lib/findPathToTarget.tsx:12
↓ 3 callersFunctioncalculateDamage(
unitA: Unit,
entityB: Entity,
weapon: Weapon,
coverA: number,
coverB: number,
attackStatusEffect
athena/lib/calculateDamage.tsx:6