↓ 5 callersFunctionrenderTile(
context: CanvasRenderingContext2D,
tileset: TileSet,
map: MapData,
vision: VisionT,
frame: number,
hera/render/renderTile.tsx:53
↓ 5 callersMethodselect(
vector: Vector,
state: State,
actions: Actions,
editor?: unknown,
subVector?: unknown,
hera/behavior/Move.tsx:213
↓ 4 callersFunctionattackActionAnimation(
{ update }: Actions,
state: State,
{
attackStance,
damage,
directions: [direction, opposit
hera/animations/attackActionAnimation.tsx:8