↓ 1 callersFunctionaddPlayerLoseAnimation(
actions: Actions,
state: State,
player: Player,
abandoned: boolean,
onComplete: StateToStateLike,
hera/lib/addPlayerLoseAnimation.tsx:12
↓ 1 callersFunctionanimateCreateBuilding(
{ requestFrame, update }: Actions,
state: State,
{ building, from }: CreateBuildingActionResponse,
)
hera/behavior/createBuilding/createBuildingAction.tsx:84
↓ 1 callersFunctionapplyEndTurnActionResponse(
map: MapData,
{ current, miss, next, rotatePlayers, round, supply }: EndTurnActionResponse,
)
apollo/actions/applyEndTurnActionResponse.tsx:12
↓ 1 callersFunctionapplyHiddenMoveAction(
map: MapData,
vision: VisionT,
{ completed, fuel, path, unit: unitA }: HiddenMoveActionResponse,
)
apollo/HiddenAction.tsx:90
↓ 1 callersFunctionapplyHiddenSourceAttackBuildingAction(
map: MapData,
{ building, chargeB, chargeC, to, unitC }: HiddenSourceAttackBuildingActionResponse,
)
apollo/HiddenAction.tsx:179
↓ 1 callersFunctionapplyHiddenSourceAttackUnitAction(
map: MapData,
{ chargeB, newPlayerB, to, unitB }: HiddenSourceAttackUnitActionResponse,
)
apollo/HiddenAction.tsx:128
↓ 1 callersFunctionapplyHiddenTargetAttackBuildingAction(
map: MapData,
{
chargeA,
from,
hasCounterAttack,
newPlayerA,
to,
unitA,
}: Hid
apollo/HiddenAction.tsx:273
↓ 1 callersFunctionapplyHiddenTargetAttackUnitAction(
map: MapData,
{ chargeA, from, hasCounterAttack, newPlayerA, unitA }: HiddenTargetAttackUnitActionRespon
apollo/HiddenAction.tsx:236