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Functions2,842 in github.com/tobspr-games/shapez.io

MethodgetDimensions
(variant)
src/js/game/buildings/painter.js:46
MethodgetDimensions
()
src/js/game/buildings/lever.js:35
MethodgetDimensions
(variant)
src/js/mods/mod_interface.js:643
MethodgetDumpReader
* Returns a reader to access the data * @returns {BaseSavegameInterface}
src/js/savegame/savegame.js:234
MethodgetEntries
()
src/js/globals.d.ts:171
MethodgetEntries
* Returns all entries * @returns {Array<object>}
src/js/core/factory.js:62
MethodgetEntries
* Returns all entries * @returns {Array<object>}
src/js/core/singleton_factory.js:78
FunctiongetFileCacheValue
(file)
gulp/sounds.js:19
MethodgetFlipOrientationAfterPlacement
* Whether to flip the orientation after a building has been placed - useful * for tunnels.
src/js/game/meta_building.js:103
MethodgetHasAds
* Returns if this provider serves ads at all * @returns {boolean} * @abstract
src/js/platform/ad_provider.js:24
MethodgetHasAds
()
src/js/platform/ad_providers/no_ad_provider.js:4
MethodgetHasDirectionLockAvailable
* Returns whether the building has the direction lock switch available * @param {string} variant
src/js/game/meta_building.js:57
MethodgetHasDirectionLockAvailable
()
src/js/game/buildings/belt.js:53
MethodgetHasFadeIn
()
src/js/states/ingame.js:134
MethodgetHasFadeIn
()
src/js/states/preload.js:34
MethodgetHasFadeIn
()
src/js/states/mobile_warning.js:34
MethodgetHasFreeCopyPaste
()
src/js/game/modes/puzzle.js:84
MethodgetHasUnloadConfirmation
()
src/js/states/ingame.js:142
MethodgetHtml
()
src/js/core/modal_dialog_forms.js:60
MethodgetHtml
()
src/js/core/modal_dialog_forms.js:151
MethodgetHtml
()
src/js/core/modal_dialog_forms.js:203
MethodgetHtml
* @param {Application} app
src/js/profile/setting_types.js:150
MethodgetHtml
* @param {Application} app
src/js/profile/setting_types.js:228
MethodgetHtml
* @param {Application} app
src/js/profile/setting_types.js:288
MethodgetId
()
mod_examples/notification_blocks.js:18
MethodgetId
()
mod_examples/usage_statistics.js:28
MethodgetId
()
mod_examples/storing_data_in_savegame.js:28
MethodgetId
()
mod_examples/new_item_type.js:26
MethodgetId
()
src/js/globals.d.ts:165
MethodgetId
()
src/js/game/hub_goals.js:15
MethodgetId
* Returns the components unique id * @returns {string} * @abstract
src/js/game/component.js:9
MethodgetId
()
src/js/game/belt_path.js:25
MethodgetId
()
src/js/game/entity_manager.js:40
MethodgetId
()
src/js/game/camera.js:105
MethodgetId
()
src/js/game/base_item.js:14
MethodgetId
()
src/js/game/production_analytics.js:16
MethodgetId
()
src/js/game/map.js:11
MethodgetId
* Returns the id of this building
src/js/game/meta_building.js:34
MethodgetId
()
src/js/game/entity.js:70
MethodgetId
()
src/js/game/shape_definition_manager.js:12
MethodgetId
()
src/js/game/shape_definition.js:92
MethodgetId
()
src/js/game/components/item_producer.js:4
MethodgetId
()
src/js/game/components/storage.js:13
MethodgetId
()
src/js/game/components/display.js:4
MethodgetId
()
src/js/game/components/constant_signal.js:7
MethodgetId
()
src/js/game/components/miner.js:10
MethodgetId
()
src/js/game/components/static_map_entity.js:11
MethodgetId
()
src/js/game/components/filter.js:14
MethodgetId
()
src/js/game/components/wire.js:18
MethodgetId
()
src/js/game/components/item_acceptor.js:28
MethodgetId
()
src/js/game/components/wire_tunnel.js:4
MethodgetId
()
src/js/game/components/underground_belt.js:22
MethodgetId
()
src/js/game/components/logic_gate.js:21
MethodgetId
()
src/js/game/components/belt_underlays.js:29
MethodgetId
()
src/js/game/components/goal_acceptor.js:7
MethodgetId
()
src/js/game/components/belt_reader.js:13
MethodgetId
()
src/js/game/components/item_ejector.js:23
MethodgetId
()
src/js/game/components/hub.js:4
MethodgetId
()
src/js/game/components/belt.js:39
MethodgetId
()
src/js/game/components/item_processor.js:42
MethodgetId
()
src/js/game/components/lever.js:5
MethodgetId
()
src/js/game/components/wired_pins.js:28
MethodgetId
()
src/js/game/items/color_item.js:10
MethodgetId
()
src/js/game/items/shape_item.js:9
MethodgetId
()
src/js/game/items/boolean_item.js:8
MethodgetId
()
src/js/game/time/fast_forward_game_speed.js:5
MethodgetId
()
src/js/game/time/regular_game_speed.js:4
MethodgetId
@returns {string}
src/js/game/time/base_game_speed.js:18
MethodgetId
()
src/js/game/time/game_time.js:39
MethodgetId
()
src/js/game/time/paused_game_speed.js:4
MethodgetId
()
src/js/game/modes/regular.js:547
MethodgetId
()
src/js/game/modes/puzzle_edit.js:28
MethodgetId
()
src/js/game/modes/puzzle_play.js:39
MethodgetId
()
src/js/core/factory.js:16
MethodgetId
()
src/js/core/singleton_factory.js:15
MethodgetId
()
src/js/platform/browser/wrapper.js:115
MethodgetId
()
src/js/platform/electron/wrapper.js:38
MethodgetInnerHTML
()
src/js/states/ingame.js:108
MethodgetInnerHTML
()
src/js/states/preload.js:19
MethodgetInnerHTML
()
src/js/states/mobile_warning.js:11
MethodgetInnerHTML
()
src/js/states/wegame_splash.js:8
MethodgetInnerHTML
()
src/js/states/main_menu.js:38
MethodgetIsDeterministic
@returns {boolean}
src/js/game/game_mode.js:185
MethodgetIsFreeplayAvailable
@returns {boolean}
src/js/game/modes/puzzle.js:105
MethodgetIsFreeplayAvailable
* Should return whether free play is available or if the game stops * after the predefined levels * @returns {boolean}
src/js/game/modes/regular.js:627
MethodgetIsRemovable
* * @param {import("../../savegame/savegame_serializer").GameRoot} root * @returns
src/js/game/buildings/block.js:30
MethodgetIsRemovable
* * @param {import("../../savegame/savegame_serializer").GameRoot} root * @returns
src/js/game/buildings/constant_producer.js:34
MethodgetIsRemovable
* * @param {import("../../savegame/savegame_serializer").GameRoot} root * @returns
src/js/game/buildings/goal_acceptor.js:34
FunctiongetIsRemoveable
()
mod_examples/class_extensions.js:23
FunctiongetIsReplaceable
(variant, rotationVariant)
mod_examples/class_extensions.js:18
MethodgetIsReplaceable
()
src/js/game/buildings/belt.js:68
MethodgetIsRotateable
()
src/js/game/buildings/wire_tunnel.js:47
MethodgetIsRotateable
()
src/js/game/buildings/trash.js:27
MethodgetIsRotateable
()
src/js/game/buildings/hub.js:31
MethodgetIsSaveable
()
src/js/game/modes/puzzle.js:80
MethodgetIsUnlocked
(root)
mod_examples/notification_blocks.js:119
MethodgetIsUnlocked
(root)
mod_examples/add_building_flipper.js:73
MethodgetIsUnlocked
* Returns whether this building is unlocked for the given game * @param {GameRoot} root
src/js/game/meta_building.js:184
MethodgetIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/stacker.js:50
MethodgetIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/balancer.js:138
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