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github.com/tobspr-games/shapez.io
/ functions
Functions
2,842 in github.com/tobspr-games/shapez.io
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Functions
2,842
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Types & classes
696
Method
getDimensions
(variant)
src/js/game/buildings/painter.js:46
Method
getDimensions
()
src/js/game/buildings/lever.js:35
Method
getDimensions
(variant)
src/js/mods/mod_interface.js:643
Method
getDumpReader
* Returns a reader to access the data * @returns {BaseSavegameInterface}
src/js/savegame/savegame.js:234
Method
getEntries
()
src/js/globals.d.ts:171
Method
getEntries
* Returns all entries * @returns {Array<object>}
src/js/core/factory.js:62
Method
getEntries
* Returns all entries * @returns {Array<object>}
src/js/core/singleton_factory.js:78
Function
getFileCacheValue
(file)
gulp/sounds.js:19
Method
getFlipOrientationAfterPlacement
* Whether to flip the orientation after a building has been placed - useful * for tunnels.
src/js/game/meta_building.js:103
Method
getHasAds
* Returns if this provider serves ads at all * @returns {boolean} * @abstract
src/js/platform/ad_provider.js:24
Method
getHasAds
()
src/js/platform/ad_providers/no_ad_provider.js:4
Method
getHasDirectionLockAvailable
* Returns whether the building has the direction lock switch available * @param {string} variant
src/js/game/meta_building.js:57
Method
getHasDirectionLockAvailable
()
src/js/game/buildings/belt.js:53
Method
getHasFadeIn
()
src/js/states/ingame.js:134
Method
getHasFadeIn
()
src/js/states/preload.js:34
Method
getHasFadeIn
()
src/js/states/mobile_warning.js:34
Method
getHasFreeCopyPaste
()
src/js/game/modes/puzzle.js:84
Method
getHasUnloadConfirmation
()
src/js/states/ingame.js:142
Method
getHtml
()
src/js/core/modal_dialog_forms.js:60
Method
getHtml
()
src/js/core/modal_dialog_forms.js:151
Method
getHtml
()
src/js/core/modal_dialog_forms.js:203
Method
getHtml
* @param {Application} app
src/js/profile/setting_types.js:150
Method
getHtml
* @param {Application} app
src/js/profile/setting_types.js:228
Method
getHtml
* @param {Application} app
src/js/profile/setting_types.js:288
Method
getId
()
mod_examples/notification_blocks.js:18
Method
getId
()
mod_examples/usage_statistics.js:28
Method
getId
()
mod_examples/storing_data_in_savegame.js:28
Method
getId
()
mod_examples/new_item_type.js:26
Method
getId
()
src/js/globals.d.ts:165
Method
getId
()
src/js/game/hub_goals.js:15
Method
getId
* Returns the components unique id * @returns {string} * @abstract
src/js/game/component.js:9
Method
getId
()
src/js/game/belt_path.js:25
Method
getId
()
src/js/game/entity_manager.js:40
Method
getId
()
src/js/game/camera.js:105
Method
getId
()
src/js/game/base_item.js:14
Method
getId
()
src/js/game/production_analytics.js:16
Method
getId
()
src/js/game/map.js:11
Method
getId
* Returns the id of this building
src/js/game/meta_building.js:34
Method
getId
()
src/js/game/entity.js:70
Method
getId
()
src/js/game/shape_definition_manager.js:12
Method
getId
()
src/js/game/shape_definition.js:92
Method
getId
()
src/js/game/components/item_producer.js:4
Method
getId
()
src/js/game/components/storage.js:13
Method
getId
()
src/js/game/components/display.js:4
Method
getId
()
src/js/game/components/constant_signal.js:7
Method
getId
()
src/js/game/components/miner.js:10
Method
getId
()
src/js/game/components/static_map_entity.js:11
Method
getId
()
src/js/game/components/filter.js:14
Method
getId
()
src/js/game/components/wire.js:18
Method
getId
()
src/js/game/components/item_acceptor.js:28
Method
getId
()
src/js/game/components/wire_tunnel.js:4
Method
getId
()
src/js/game/components/underground_belt.js:22
Method
getId
()
src/js/game/components/logic_gate.js:21
Method
getId
()
src/js/game/components/belt_underlays.js:29
Method
getId
()
src/js/game/components/goal_acceptor.js:7
Method
getId
()
src/js/game/components/belt_reader.js:13
Method
getId
()
src/js/game/components/item_ejector.js:23
Method
getId
()
src/js/game/components/hub.js:4
Method
getId
()
src/js/game/components/belt.js:39
Method
getId
()
src/js/game/components/item_processor.js:42
Method
getId
()
src/js/game/components/lever.js:5
Method
getId
()
src/js/game/components/wired_pins.js:28
Method
getId
()
src/js/game/items/color_item.js:10
Method
getId
()
src/js/game/items/shape_item.js:9
Method
getId
()
src/js/game/items/boolean_item.js:8
Method
getId
()
src/js/game/time/fast_forward_game_speed.js:5
Method
getId
()
src/js/game/time/regular_game_speed.js:4
Method
getId
@returns {string}
src/js/game/time/base_game_speed.js:18
Method
getId
()
src/js/game/time/game_time.js:39
Method
getId
()
src/js/game/time/paused_game_speed.js:4
Method
getId
()
src/js/game/modes/regular.js:547
Method
getId
()
src/js/game/modes/puzzle_edit.js:28
Method
getId
()
src/js/game/modes/puzzle_play.js:39
Method
getId
()
src/js/core/factory.js:16
Method
getId
()
src/js/core/singleton_factory.js:15
Method
getId
()
src/js/platform/browser/wrapper.js:115
Method
getId
()
src/js/platform/electron/wrapper.js:38
Method
getInnerHTML
()
src/js/states/ingame.js:108
Method
getInnerHTML
()
src/js/states/preload.js:19
Method
getInnerHTML
()
src/js/states/mobile_warning.js:11
Method
getInnerHTML
()
src/js/states/wegame_splash.js:8
Method
getInnerHTML
()
src/js/states/main_menu.js:38
Method
getIsDeterministic
@returns {boolean}
src/js/game/game_mode.js:185
Method
getIsFreeplayAvailable
@returns {boolean}
src/js/game/modes/puzzle.js:105
Method
getIsFreeplayAvailable
* Should return whether free play is available or if the game stops * after the predefined levels * @returns {boolean}
src/js/game/modes/regular.js:627
Method
getIsRemovable
* * @param {import("../../savegame/savegame_serializer").GameRoot} root * @returns
src/js/game/buildings/block.js:30
Method
getIsRemovable
* * @param {import("../../savegame/savegame_serializer").GameRoot} root * @returns
src/js/game/buildings/constant_producer.js:34
Method
getIsRemovable
* * @param {import("../../savegame/savegame_serializer").GameRoot} root * @returns
src/js/game/buildings/goal_acceptor.js:34
Function
getIsRemoveable
()
mod_examples/class_extensions.js:23
Function
getIsReplaceable
(variant, rotationVariant)
mod_examples/class_extensions.js:18
Method
getIsReplaceable
()
src/js/game/buildings/belt.js:68
Method
getIsRotateable
()
src/js/game/buildings/wire_tunnel.js:47
Method
getIsRotateable
()
src/js/game/buildings/trash.js:27
Method
getIsRotateable
()
src/js/game/buildings/hub.js:31
Method
getIsSaveable
()
src/js/game/modes/puzzle.js:80
Method
getIsUnlocked
(root)
mod_examples/notification_blocks.js:119
Method
getIsUnlocked
(root)
mod_examples/add_building_flipper.js:73
Method
getIsUnlocked
* Returns whether this building is unlocked for the given game * @param {GameRoot} root
src/js/game/meta_building.js:184
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/stacker.js:50
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/balancer.js:138
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