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github.com/tobspr-games/shapez.io
/ functions
Functions
2,842 in github.com/tobspr-games/shapez.io
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Functions
2,842
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Types & classes
696
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/storage.js:47
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/display.js:30
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/analyzer.js:33
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/constant_signal.js:33
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/comparator.js:30
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/cutter.js:78
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/filter.js:34
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/mixer.js:37
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/wire_tunnel.js:32
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/virtual_processor.js:75
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/reader.js:37
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/underground_belt.js:178
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/logic_gate.js:72
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/trash.js:46
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/transistor.js:45
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/rotater.js:105
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/painter.js:110
Method
getIsUnlocked
* @param {GameRoot} root
src/js/game/buildings/lever.js:31
Method
getIsWithinGracePeriod
* Returns if we are currently in the grace period * @returns {boolean}
src/js/game/time/game_time.js:77
Method
getItemType
()
mod_examples/new_item_type.js:42
Method
getItemType
@returns {"shape"}
src/js/game/items/shape_item.js:26
Method
getKeybindingsStartingWith
* Returns all keybindings starting with the given id * @param {string} pattern * @returns {Array<Keybinding>}
src/js/game/key_action_mapper.js:455
Method
getLayer
()
mod_examples/notification_blocks.js:123
Method
getLayer
@returns {"wires"}
src/js/game/buildings/analyzer.js:38
Method
getLayer
@returns {"wires"}
src/js/game/buildings/constant_signal.js:38
Method
getLayer
@returns {"wires"}
src/js/game/buildings/comparator.js:35
Method
getLayer
@returns {"wires"}
src/js/game/buildings/wire_tunnel.js:56
Method
getLayer
@returns {"wires"}
src/js/game/buildings/virtual_processor.js:80
Method
getLayer
@returns {"wires"}
src/js/game/buildings/logic_gate.js:77
Method
getLayer
@returns {"wires"}
src/js/game/buildings/transistor.js:50
Method
getMainContentHTML
()
src/js/states/keybindings.js:16
Method
getMainContentHTML
()
src/js/states/about.js:16
Method
getMainContentHTML
()
src/js/states/puzzle_menu.js:72
Method
getMainContentHTML
()
src/js/states/mods.js:43
Method
getMainContentHTML
()
src/js/states/settings.js:16
Method
getMainContentHTML
()
src/js/states/changelog.js:14
Method
getMaxLogicStepsInQueue
()
src/js/game/time/fast_forward_game_speed.js:13
Method
getMaxLogicStepsInQueue
()
src/js/game/time/paused_game_speed.js:12
Method
getMaximumZoom
@returns {number}
src/js/game/game_mode.js:126
Method
getMaximumZoom
()
src/js/game/modes/puzzle.js:76
Method
getMaximumZoom
* Should return the maximum supported zoom level * @returns {number}
src/js/platform/wrapper.js:65
Method
getMinimumZoom
@returns {number}
src/js/game/game_mode.js:121
Method
getMinimumZoom
()
src/js/game/modes/puzzle.js:72
Method
getMinimumZoom
* Should return the minimum supported zoom level * @returns {number}
src/js/platform/wrapper.js:57
Method
getMusicVolume
* Returns the music volume * @returns {number}
src/js/platform/sound.js:179
Function
getNameOfProvider
()
src/js/core/sensitive_utils.encrypt.js:10
Method
getNumAssetsLoaded
()
src/js/core/background_resources_loader.js:67
Method
getNumAssetsTotal
()
src/js/core/background_resources_loader.js:71
Method
getNumEntries
()
src/js/globals.d.ts:172
Method
getNumEntries
* Returns amount of stored entries * @returns {number}
src/js/core/factory.js:78
Method
getNumEntries
* Returns amount of stored entries * @returns {number}
src/js/core/singleton_factory.js:94
Method
getPauseOnFocusLost
* Returns if this state should get paused if it does not have focus * @returns {boolean} true to pause the updating of the game
src/js/core/game_state.js:207
Method
getPauseOnFocusLost
()
src/js/states/ingame.js:138
Method
getPlacementSound
* Returns the placement sound * @returns {string}
src/js/game/meta_building.js:135
Method
getPlacementSound
()
src/js/game/buildings/belt.js:49
Method
getPreviewSprite
* Returns a preview sprite * @returns {AtlasSprite}
src/js/game/meta_building.js:150
Method
getPreviewSprite
(rotationVariant)
src/js/game/buildings/belt.js:85
Method
getPromiseForMainMenu
()
src/js/core/background_resources_loader.js:75
Method
getRawTexture
* Returns the raw handle * @returns {HTMLImageElement|HTMLCanvasElement} * @abstract
src/js/core/sprites.js:16
Method
getRawTexture
()
src/js/core/sprites.js:79
Method
getRawTexture
()
src/js/core/sprites.js:359
Method
getRegularSprite
* Returns a regular sprite from the cache * @param {string} key * @returns {RegularSprite}
src/js/core/loader.js:67
Method
getRenderPins
()
mod_examples/notification_blocks.js:131
Method
getRenderPins
* Should return false if the pins are already included in the sprite of the building * @returns {boolean}
src/js/game/meta_building.js:201
Method
getRenderPins
()
src/js/game/buildings/constant_signal.js:46
Method
getRenderPins
()
src/js/game/buildings/comparator.js:43
Method
getRenderPins
()
src/js/game/buildings/virtual_processor.js:98
Method
getRenderPins
()
src/js/game/buildings/logic_gate.js:98
Method
getRenderPins
()
src/js/game/buildings/transistor.js:66
Method
getRotateAutomaticallyWhilePlacing
* Whether to rotate automatically in the dragging direction while placing * @param {string} variant
src/js/game/meta_building.js:118
Method
getRotateAutomaticallyWhilePlacing
()
src/js/game/buildings/belt.js:60
Method
getSchema
()
mod_examples/notification_blocks.js:22
Method
getSchema
()
mod_examples/usage_statistics.js:32
Method
getSchema
()
mod_examples/storing_data_in_savegame.js:32
Method
getSchema
()
mod_examples/new_item_type.js:30
Method
getSchema
()
src/js/game/hub_goals.js:19
Method
getSchema
* Should return the schema used for serialization
src/js/game/component.js:17
Method
getSchema
()
src/js/game/belt_path.js:29
Method
getSchema
()
src/js/game/entity_manager.js:44
Method
getSchema
()
src/js/game/camera.js:109
Method
getSchema
@returns {import("../savegame/serialization").Schema}
src/js/game/base_item.js:19
Method
getSchema
()
src/js/game/map.js:15
Method
getSchema
* @see BasicSerializableObject.getSchema * @returns {import("../savegame/serialization").Schema}
src/js/game/entity.js:78
Method
getSchema
()
src/js/game/shape_definition.js:96
Method
getSchema
()
src/js/game/components/storage.js:17
Method
getSchema
()
src/js/game/components/constant_signal.js:11
Method
getSchema
()
src/js/game/components/miner.js:14
Method
getSchema
()
src/js/game/components/static_map_entity.js:15
Method
getSchema
()
src/js/game/components/filter.js:22
Method
getSchema
()
src/js/game/components/underground_belt.js:26
Method
getSchema
()
src/js/game/components/goal_acceptor.js:11
Method
getSchema
()
src/js/game/components/belt_reader.js:17
Method
getSchema
()
src/js/game/components/item_ejector.js:27
Method
getSchema
()
src/js/game/components/item_processor.js:46
Method
getSchema
()
src/js/game/components/lever.js:9
Method
getSchema
()
src/js/game/components/wired_pins.js:32
Method
getSchema
()
src/js/game/items/color_item.js:14
Method
getSchema
()
src/js/game/items/shape_item.js:13
Method
getSchema
()
src/js/game/items/boolean_item.js:12
Method
getSchema
()
src/js/game/time/base_game_speed.js:28
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