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github.com/tobspr-games/shapez.io
/ functions
Functions
2,842 in github.com/tobspr-games/shapez.io
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Functions
2,842
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Types & classes
696
Method
getVersion
()
src/js/savegame/schemas/1000.js:6
Method
getVersion
()
src/js/savegame/schemas/1010.js:8
Method
getVersion
()
src/js/savegame/schemas/1002.js:9
Method
getVersion
()
src/js/savegame/schemas/1005.js:8
Method
getVersion
()
src/js/savegame/schemas/1003.js:8
Method
getVersion
()
src/js/savegame/schemas/1007.js:8
Method
getVersion
()
src/js/savegame/schemas/1006.js:47
Method
getVersion
()
src/js/savegame/schemas/1008.js:8
Method
getVersion
()
src/js/savegame/schemas/1009.js:9
Method
getVersion
()
src/js/savegame/schemas/1004.js:8
Method
giveBlueprints
()
src/js/game/hud/parts/sandbox_controller.js:76
Method
goToSettings
* Goes back to the settings state
src/js/states/ingame.js:176
Function
gulptasksCSS
($, gulp, buildFolder, browserSync)
gulp/css.js:4
Function
gulptasksCordova
($, gulp, buildFolder)
gulp/cordova.js:5
Function
gulptasksDocs
($, gulp, buildFolder)
gulp/docs.js:4
Function
gulptasksFTP
($, gulp, buildFolder)
gulp/ftp.js:6
Function
gulptasksHTML
($, gulp, buildFolder)
gulp/html.js:12
Function
gulptasksImageResources
($, gulp, buildFolder)
gulp/image-resources.js:23
Function
gulptasksJS
($, gulp, buildFolder, browserSync)
gulp/js.js:8
Function
gulptasksLocalConfig
($, gulp)
gulp/local-config.js:8
Function
gulptasksReleaseUploader
($, gulp, buildFolder)
gulp/release-uploader.js:7
Function
gulptasksSounds
($, gulp, buildFolder)
gulp/sounds.js:4
Function
gulptasksStandalone
($, gulp)
gulp/standalone.js:11
Function
gulptasksTranslations
($, gulp)
gulp/translations.js:11
Method
handleBackButton
* @param {Event} event
src/js/core/input_distributor.js:177
Method
handleBackgroundTick
()
src/js/core/animation_frame.js:29
Method
handleBlur
* Handles when the page got blurred
src/js/core/input_distributor.js:186
Method
handleGameResumed
()
src/js/platform/browser/game_analytics.js:271
Method
handleGameStarted
()
src/js/platform/browser/game_analytics.js:265
Method
handleKeyMouseDown
* @param {KeyboardEvent | MouseEvent} event
src/js/core/input_distributor.js:201
Method
handleKeyMouseUp
* @param {KeyboardEvent | MouseEvent} event
src/js/core/input_distributor.js:242
Method
handleKeydown
* Internal keydown handler * @param {object} param0 * @param {number} param0.keyCode * @param {boolean} param0.shift * @param
src/js/game/key_action_mapper.js:501
Method
handleKeydown
* Internal keydown handler * @param {object} param0 * @param {number} param0.keyCode * @param {boolean} param0.shift * @param
src/js/core/modal_dialog_elements.js:95
Method
handleKeyup
* Internal keyup handler * @param {object} param0 * @param {number} param0.keyCode * @param {boolean} param0.shift * @param {b
src/js/game/key_action_mapper.js:541
Method
handleLevelCompleted
* Handles the given level completed * @param {number} level
src/js/platform/browser/game_analytics.js:279
Method
handleMousemove
* Handles a mouse move event * @param {MouseEvent} event
src/js/application.js:294
Method
handlePaste
*
src/js/core/input_distributor.js:194
Method
handleUpgradeUnlocked
* Handles the given upgrade completed * @param {string} id * @param {number} level
src/js/platform/browser/game_analytics.js:289
Method
handleVisibilityChange
* Handles a page visibility change event * @param {Event} event
src/js/application.js:280
Method
hasAchievements
@returns {boolean}
src/js/game/modes/regular.js:632
Method
hasAchievements
* Checks if achievements are supported in the current build * @returns {boolean} * @abstract
src/js/platform/achievement_provider.js:135
Method
hasAchievements
()
src/js/platform/browser/no_achievement_provider.js:4
Method
hasAchievements
@returns {boolean}
src/js/platform/electron/steam_achievement_provider.js:77
Method
hasId
(id: string)
src/js/globals.d.ts:168
Method
hasId
* Checks if a given id is registered * @param {string} id * @returns {boolean}
src/js/core/factory.js:39
Method
hasId
* Checks if a given id is registered * @param {string} id * @returns {boolean}
src/js/core/singleton_factory.js:40
Method
hasLoaded
@returns {boolean}
src/js/platform/achievement_provider.js:114
Method
hasLoaded
()
src/js/platform/browser/no_achievement_provider.js:8
Method
increaseTickRate
* Increases the tick rate marginally
src/js/game/dynamic_tickrate.js:66
Method
info
(...args)
src/js/globals.d.ts:47
Function
init
(isDev)
electron/steam.js:16
Function
init
(isDev)
electron_wegame/wegame.js:4
Method
init
()
mod_examples/custom_drawing.js:47
Method
init
()
mod_examples/notification_blocks.js:272
Method
init
()
mod_examples/class_extensions.js:29
Method
init
()
mod_examples/mirrored_cutter.js:13
Method
init
()
mod_examples/add_building_flipper.js:109
Method
init
()
mod_examples/modify_theme.js:17
Method
init
()
mod_examples/custom_css.js:17
Method
init
()
mod_examples/translations.js:17
Method
init
()
mod_examples/add_building_basic.js:43
Method
init
()
mod_examples/usage_statistics.js:119
Method
init
()
mod_examples/pasting.js:13
Method
init
()
mod_examples/modify_existing_building.js:13
Method
init
()
mod_examples/modify_ui.js:17
Method
init
()
mod_examples/mod_settings.js:17
Method
init
()
mod_examples/sandbox.js:13
Method
init
()
mod_examples/replace_builtin_sprites.js:17
Method
init
()
mod_examples/storing_data_in_savegame.js:13
Method
init
()
mod_examples/buildings_have_cost.js:13
Method
init
()
mod_examples/base.js:17
Method
init
()
mod_examples/new_item_type.js:117
Method
init
()
mod_examples/custom_sub_shapes.js:13
Method
init
()
mod_examples/custom_theme.js:17
Method
init
()
mod_examples/custom_keybinding.js:17
Function
initBuildingsByCategory
(buildings)
src/js/core/global_registries.js:37
Method
initNoInverseRotater
()
src/js/platform/achievement_provider.js:544
Method
initStore100Unique
@param {Achievement} achievement
src/js/platform/achievement_provider.js:599
Method
initStoreShape
@param {Achievement} achievement
src/js/platform/achievement_provider.js:609
Method
initTrash1000
@param {Achievement} achievement
src/js/platform/achievement_provider.js:631
Method
initialize
()
mod_examples/notification_blocks.js:158
Method
initialize
* Should initialize the element, called *after* the elements have been created * @abstract
src/js/game/hud/base_hud_part.js:30
Method
initialize
()
src/js/game/hud/parts/puzzle_editor_settings.js:177
Method
initialize
()
src/js/game/hud/parts/puzzle_back_to_menu.js:16
Method
initialize
* Initializes the hud component
src/js/game/hud/parts/pinned_shapes.js:66
Method
initialize
()
src/js/game/hud/parts/beta_overlay.js:14
Method
initialize
* Initializes everything
src/js/game/hud/parts/waypoints.js:93
Method
initialize
()
src/js/game/hud/parts/settings_menu.js:79
Method
initialize
()
src/js/game/hud/parts/layer_preview.js:13
Method
initialize
()
src/js/game/hud/parts/tutorial_video_offer.js:11
Method
initialize
()
src/js/game/hud/parts/shape_viewer.js:32
Method
initialize
()
src/js/game/hud/parts/puzzle_play_settings.js:53
Method
initialize
()
src/js/game/hud/parts/cat_memes.js:13
Method
initialize
()
src/js/game/hud/parts/base_toolbar.js:82
Method
initialize
()
src/js/game/hud/parts/entity_debugger.js:29
Method
initialize
()
src/js/game/hud/parts/building_placer.js:51
Method
initialize
()
src/js/game/hud/parts/debug_info.js:45
Method
initialize
()
src/js/game/hud/parts/screenshot_exporter.js:17
Method
initialize
()
src/js/game/hud/parts/keybinding_overlay.js:320
Method
initialize
()
src/js/game/hud/parts/sandbox_controller.js:141
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