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github.com/tobspr-games/shapez.io
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Functions
2,842 in github.com/tobspr-games/shapez.io
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Functions
2,842
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Types & classes
696
Method
initialize
()
src/js/game/hud/parts/mass_selector.js:26
Method
initialize
()
src/js/game/hud/parts/blueprint_placer.js:29
Method
initialize
()
src/js/game/hud/parts/next_puzzle.js:21
Method
initialize
()
src/js/game/hud/parts/modal_dialogs.js:26
Method
initialize
()
src/js/game/hud/parts/wires_overlay.js:17
Method
initialize
* Initializes the logic * @see BaseHUDPart.initialize
src/js/game/hud/parts/building_placer_logic.js:28
Method
initialize
()
src/js/game/hud/parts/miner_highlight.js:10
Method
initialize
()
src/js/game/hud/parts/notifications.js:22
Method
initialize
()
src/js/game/hud/parts/puzzle_dlc_logo.js:11
Method
initialize
()
src/js/game/hud/parts/vignette_overlay.js:9
Method
initialize
()
src/js/game/hud/parts/standalone_advantages.js:55
Method
initialize
()
src/js/game/hud/parts/puzzle_editor_controls.js:17
Method
initialize
()
src/js/game/hud/parts/puzzle_editor_review.js:36
Method
initialize
()
src/js/game/hud/parts/lever_toggle.js:7
Method
initialize
()
src/js/game/hud/parts/wire_info.js:9
Method
initialize
()
src/js/game/hud/parts/watermark.js:36
Method
initialize
()
src/js/game/hud/parts/tutorial_hints.js:39
Method
initialize
()
src/js/game/hud/parts/constant_signal_edit.js:24
Method
initialize
()
src/js/game/hud/parts/statistics.js:113
Method
initialize
()
src/js/game/hud/parts/shape_tooltip.js:11
Method
initialize
()
src/js/game/hud/parts/game_menu.js:94
Method
initialize
()
src/js/game/hud/parts/interactive_tutorial.js:154
Method
initialize
()
src/js/game/hud/parts/debug_changes.js:18
Method
initialize
()
src/js/game/hud/parts/unlock_notification.js:15
Method
initialize
()
src/js/game/hud/parts/puzzle_complete_notification.js:13
Method
initialize
()
src/js/game/hud/parts/puzzle_play_metadata.js:61
Method
initialize
()
src/js/game/hud/parts/shop.js:192
Method
initialize
()
src/js/game/hud/parts/color_blind_helper.js:16
Method
initialize
()
src/js/core/restriction_manager.js:50
Method
initialize
()
src/js/profile/application_settings.js:344
Method
initialize
@returns {Promise<void>}
src/js/platform/wrapper.js:40
Method
initialize
* Initializes the storage * @returns {Promise<void>} * @abstract
src/js/platform/storage.js:18
Method
initialize
* Initializes the analytics * @returns {Promise<void>} * @abstract
src/js/platform/game_analytics.js:16
Method
initialize
* Initializes the achievement provider. * @returns {Promise<void>} * @abstract
src/js/platform/achievement_provider.js:97
Method
initialize
@param {GameRoot} root
src/js/platform/achievement_provider.js:268
Method
initialize
* Initializes the storage * @returns {Promise<void>}
src/js/platform/ad_provider.js:15
Method
initialize
* Initializes the sound * @returns {Promise<any>}
src/js/platform/sound.js:121
Method
initialize
* Initializes the analytics * @returns {Promise<void>} * @abstract
src/js/platform/analytics.js:16
Method
initialize
()
src/js/platform/browser/storage.js:22
Method
initialize
* @returns {Promise<void>}
src/js/platform/browser/game_analytics.js:43
Method
initialize
()
src/js/platform/browser/no_game_analytics.js:4
Method
initialize
()
src/js/platform/browser/sound.js:187
Method
initialize
()
src/js/platform/browser/storage_indexed_db.js:25
Method
initialize
()
src/js/platform/browser/no_achievement_provider.js:12
Method
initialize
()
src/js/platform/browser/google_analytics.js:7
Method
initialize
()
src/js/platform/electron/storage.js:8
Method
initialize
()
src/js/platform/ad_providers/adinplay.js:58
Method
initialize
()
src/js/platform/ad_providers/gamedistribution.js:51
Method
initializeAdProvider
* Should initialize the apps ad provider in case supported * @returns {Promise<void>}
src/js/platform/wrapper.js:49
Method
initializeAdProvider
()
src/js/platform/electron/wrapper.js:60
Method
internalButtonHandler
(id, ...payload)
src/js/core/modal_dialog_elements.js:425
Method
internalCheckEntityAfterComponentRemoval
* * @param {Entity} entity
src/js/game/game_system_with_filter.js:60
Method
internalEnterCallback
* Overrides the GameState enter callback to setup required stuff * @param {any} payload
src/js/core/textual_game_state.js:128
Method
internalGetFullHtml
* Overrides the GameState implementation to provide our own html
src/js/core/textual_game_state.js:95
Method
internalGetFullHtml
* Overrides the GameState implementation to provide our own html
src/js/states/puzzle_menu.js:52
Method
internalGetFullHtml
()
src/js/states/mods.js:15
Method
internalLeaveCallback
* Overrides the GameState leave callback to cleanup stuff
src/js/core/textual_game_state.js:119
Method
internalOnAppPauseCallback
* Internal app pause callback
src/js/core/game_state.js:300
Method
internalOnAppResumeCallback
* Internal app resume callback
src/js/core/game_state.js:307
Method
internalOnBeforeExitCallback
* Internal callback *before* the state is left. Also is called on page unload
src/js/core/game_state.js:293
Method
internalOnPointerDown
* Internal pointer down handler * @param {TouchEvent|MouseEvent} event
src/js/core/click_detector.js:310
Method
internalOnPointerEnd
* Internal pointer end handler * @param {TouchEvent|MouseEvent} event
src/js/core/click_detector.js:381
Method
internalOnPointerMove
* Internal pointer move handler * @param {TouchEvent|MouseEvent} event
src/js/core/click_detector.js:367
Method
internalOnTouchCancel
* Internal touch cancel handler * @param {TouchEvent|MouseEvent} event
src/js/core/click_detector.js:450
Method
internalPopEntityIfMatching
* * @param {Entity} entity
src/js/game/game_system_with_filter.js:127
Method
internalPostLoadHook
* Recomputes all target entities after the game has loaded
src/js/game/game_system_with_filter.js:106
Method
internalPreventClick
* * @param {Event} event
src/js/core/click_detector.js:159
Method
internalPushEntityIfMatching
* @param {Entity} entity
src/js/game/game_system_with_filter.js:41
Method
internalReconsiderEntityToAdd
* * @param {Entity} entity
src/js/game/game_system_with_filter.js:78
Method
intersectionCallback
(entries)
src/js/game/hud/parts/statistics.js:144
Method
intersects
* Returns if a intersects b * @param {Rectangle} a * @param {Rectangle} b
src/js/core/rectangle.js:61
Method
isAttached
* Returns whether the element is currently attached
src/js/game/hud/dynamic_dom_attach.js:78
Method
isBelt500TilesValid
@param {Entity} entity @returns {boolean}
src/js/platform/achievement_provider.js:483
Method
isBlockingOverlay
* Should return true if this overlay is open and currently blocking any user interaction
src/js/game/hud/base_hud_part.js:71
Method
isBlockingOverlay
()
src/js/game/hud/parts/settings_menu.js:59
Method
isBlockingOverlay
()
src/js/game/hud/parts/shape_viewer.js:51
Method
isBlockingOverlay
()
src/js/game/hud/parts/modal_dialogs.js:52
Method
isBlockingOverlay
()
src/js/game/hud/parts/statistics.js:154
Method
isBlockingOverlay
()
src/js/game/hud/parts/unlock_notification.js:124
Method
isBlockingOverlay
()
src/js/game/hud/parts/puzzle_complete_notification.js:98
Method
isBuildingExcluded
* @param {typeof MetaBuilding} building - Class name of building * @returns {boolean}
src/js/game/game_mode.js:91
Method
isCurrentlyMovingToDesiredCenter
* Returns if this camera is currently moving by a non-user interaction
src/js/game/camera.js:155
Method
isDarkModeValid
@returns {boolean}
src/js/platform/achievement_provider.js:488
Method
isDestroy1000Valid
@param {number} count @returns {boolean}
src/js/platform/achievement_provider.js:493
Method
isDirectionLockActive
* Returns if the direction lock is currently active * @returns {boolean}
src/js/game/hud/parts/building_placer_logic.js:191
Method
isFreePlay
* Returns whether we are playing in free-play
src/js/game/hub_goals.js:274
Function
isInitialized
(event)
electron/steam.js:81
Method
isIrrelevantShapeValid
@param {ShapeDefinition} definition @returns {boolean}
src/js/platform/achievement_provider.js:498
Method
isLogoBefore18Valid
@param {ShapeItem} item @returns {boolean}
src/js/platform/achievement_provider.js:522
Method
isMamValid
@returns {boolean}
src/js/platform/achievement_provider.js:527
Method
isMapMarkers15Valid
@param {number} count @returns {boolean}
src/js/platform/achievement_provider.js:532
Method
isNoBeltUpgradesUntilBpValid
* @param {number} level * @returns {boolean}
src/js/platform/achievement_provider.js:540
Method
isNoInverseRotaterValid
@param {number} level @returns {boolean}
src/js/platform/achievement_provider.js:565
Method
isOpenWiresValid
@param {string} currentLayer @returns {boolean}
src/js/platform/achievement_provider.js:570
Method
isPlace5000WiresValid
@param {Entity} entity @returns {boolean}
src/js/platform/achievement_provider.js:575
Method
isPlaceBlueprintValid
@param {number} count @returns {boolean}
src/js/platform/achievement_provider.js:584
Method
isPlaceBp1000Valid
@param {number} count @returns {boolean}
src/js/platform/achievement_provider.js:589
Method
isPlaying
()
src/js/platform/browser/sound.js:145
Method
isRecieverOnTop
* @param {InputReceiver} reciever
src/js/core/input_distributor.js:99
Method
isStack4LayersValid
@param {ShapeItem} item @returns {boolean}
src/js/platform/achievement_provider.js:594
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