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Functions2,842 in github.com/tobspr-games/shapez.io

Methodinitialize
()
src/js/game/hud/parts/mass_selector.js:26
Methodinitialize
()
src/js/game/hud/parts/blueprint_placer.js:29
Methodinitialize
()
src/js/game/hud/parts/next_puzzle.js:21
Methodinitialize
()
src/js/game/hud/parts/modal_dialogs.js:26
Methodinitialize
()
src/js/game/hud/parts/wires_overlay.js:17
Methodinitialize
* Initializes the logic * @see BaseHUDPart.initialize
src/js/game/hud/parts/building_placer_logic.js:28
Methodinitialize
()
src/js/game/hud/parts/miner_highlight.js:10
Methodinitialize
()
src/js/game/hud/parts/notifications.js:22
Methodinitialize
()
src/js/game/hud/parts/puzzle_dlc_logo.js:11
Methodinitialize
()
src/js/game/hud/parts/vignette_overlay.js:9
Methodinitialize
()
src/js/game/hud/parts/standalone_advantages.js:55
Methodinitialize
()
src/js/game/hud/parts/puzzle_editor_controls.js:17
Methodinitialize
()
src/js/game/hud/parts/puzzle_editor_review.js:36
Methodinitialize
()
src/js/game/hud/parts/lever_toggle.js:7
Methodinitialize
()
src/js/game/hud/parts/wire_info.js:9
Methodinitialize
()
src/js/game/hud/parts/watermark.js:36
Methodinitialize
()
src/js/game/hud/parts/tutorial_hints.js:39
Methodinitialize
()
src/js/game/hud/parts/constant_signal_edit.js:24
Methodinitialize
()
src/js/game/hud/parts/statistics.js:113
Methodinitialize
()
src/js/game/hud/parts/shape_tooltip.js:11
Methodinitialize
()
src/js/game/hud/parts/game_menu.js:94
Methodinitialize
()
src/js/game/hud/parts/interactive_tutorial.js:154
Methodinitialize
()
src/js/game/hud/parts/debug_changes.js:18
Methodinitialize
()
src/js/game/hud/parts/unlock_notification.js:15
Methodinitialize
()
src/js/game/hud/parts/puzzle_complete_notification.js:13
Methodinitialize
()
src/js/game/hud/parts/puzzle_play_metadata.js:61
Methodinitialize
()
src/js/game/hud/parts/shop.js:192
Methodinitialize
()
src/js/game/hud/parts/color_blind_helper.js:16
Methodinitialize
()
src/js/core/restriction_manager.js:50
Methodinitialize
()
src/js/profile/application_settings.js:344
Methodinitialize
@returns {Promise<void>}
src/js/platform/wrapper.js:40
Methodinitialize
* Initializes the storage * @returns {Promise<void>} * @abstract
src/js/platform/storage.js:18
Methodinitialize
* Initializes the analytics * @returns {Promise<void>} * @abstract
src/js/platform/game_analytics.js:16
Methodinitialize
* Initializes the achievement provider. * @returns {Promise<void>} * @abstract
src/js/platform/achievement_provider.js:97
Methodinitialize
@param {GameRoot} root
src/js/platform/achievement_provider.js:268
Methodinitialize
* Initializes the storage * @returns {Promise<void>}
src/js/platform/ad_provider.js:15
Methodinitialize
* Initializes the sound * @returns {Promise<any>}
src/js/platform/sound.js:121
Methodinitialize
* Initializes the analytics * @returns {Promise<void>} * @abstract
src/js/platform/analytics.js:16
Methodinitialize
()
src/js/platform/browser/storage.js:22
Methodinitialize
* @returns {Promise<void>}
src/js/platform/browser/game_analytics.js:43
Methodinitialize
()
src/js/platform/browser/no_game_analytics.js:4
Methodinitialize
()
src/js/platform/browser/sound.js:187
Methodinitialize
()
src/js/platform/browser/storage_indexed_db.js:25
Methodinitialize
()
src/js/platform/browser/no_achievement_provider.js:12
Methodinitialize
()
src/js/platform/browser/google_analytics.js:7
Methodinitialize
()
src/js/platform/electron/storage.js:8
Methodinitialize
()
src/js/platform/ad_providers/adinplay.js:58
Methodinitialize
()
src/js/platform/ad_providers/gamedistribution.js:51
MethodinitializeAdProvider
* Should initialize the apps ad provider in case supported * @returns {Promise<void>}
src/js/platform/wrapper.js:49
MethodinitializeAdProvider
()
src/js/platform/electron/wrapper.js:60
MethodinternalButtonHandler
(id, ...payload)
src/js/core/modal_dialog_elements.js:425
MethodinternalCheckEntityAfterComponentRemoval
* * @param {Entity} entity
src/js/game/game_system_with_filter.js:60
MethodinternalEnterCallback
* Overrides the GameState enter callback to setup required stuff * @param {any} payload
src/js/core/textual_game_state.js:128
MethodinternalGetFullHtml
* Overrides the GameState implementation to provide our own html
src/js/core/textual_game_state.js:95
MethodinternalGetFullHtml
* Overrides the GameState implementation to provide our own html
src/js/states/puzzle_menu.js:52
MethodinternalGetFullHtml
()
src/js/states/mods.js:15
MethodinternalLeaveCallback
* Overrides the GameState leave callback to cleanup stuff
src/js/core/textual_game_state.js:119
MethodinternalOnAppPauseCallback
* Internal app pause callback
src/js/core/game_state.js:300
MethodinternalOnAppResumeCallback
* Internal app resume callback
src/js/core/game_state.js:307
MethodinternalOnBeforeExitCallback
* Internal callback *before* the state is left. Also is called on page unload
src/js/core/game_state.js:293
MethodinternalOnPointerDown
* Internal pointer down handler * @param {TouchEvent|MouseEvent} event
src/js/core/click_detector.js:310
MethodinternalOnPointerEnd
* Internal pointer end handler * @param {TouchEvent|MouseEvent} event
src/js/core/click_detector.js:381
MethodinternalOnPointerMove
* Internal pointer move handler * @param {TouchEvent|MouseEvent} event
src/js/core/click_detector.js:367
MethodinternalOnTouchCancel
* Internal touch cancel handler * @param {TouchEvent|MouseEvent} event
src/js/core/click_detector.js:450
MethodinternalPopEntityIfMatching
* * @param {Entity} entity
src/js/game/game_system_with_filter.js:127
MethodinternalPostLoadHook
* Recomputes all target entities after the game has loaded
src/js/game/game_system_with_filter.js:106
MethodinternalPreventClick
* * @param {Event} event
src/js/core/click_detector.js:159
MethodinternalPushEntityIfMatching
* @param {Entity} entity
src/js/game/game_system_with_filter.js:41
MethodinternalReconsiderEntityToAdd
* * @param {Entity} entity
src/js/game/game_system_with_filter.js:78
MethodintersectionCallback
(entries)
src/js/game/hud/parts/statistics.js:144
Methodintersects
* Returns if a intersects b * @param {Rectangle} a * @param {Rectangle} b
src/js/core/rectangle.js:61
MethodisAttached
* Returns whether the element is currently attached
src/js/game/hud/dynamic_dom_attach.js:78
MethodisBelt500TilesValid
@param {Entity} entity @returns {boolean}
src/js/platform/achievement_provider.js:483
MethodisBlockingOverlay
* Should return true if this overlay is open and currently blocking any user interaction
src/js/game/hud/base_hud_part.js:71
MethodisBlockingOverlay
()
src/js/game/hud/parts/settings_menu.js:59
MethodisBlockingOverlay
()
src/js/game/hud/parts/shape_viewer.js:51
MethodisBlockingOverlay
()
src/js/game/hud/parts/modal_dialogs.js:52
MethodisBlockingOverlay
()
src/js/game/hud/parts/statistics.js:154
MethodisBlockingOverlay
()
src/js/game/hud/parts/unlock_notification.js:124
MethodisBlockingOverlay
()
src/js/game/hud/parts/puzzle_complete_notification.js:98
MethodisBuildingExcluded
* @param {typeof MetaBuilding} building - Class name of building * @returns {boolean}
src/js/game/game_mode.js:91
MethodisCurrentlyMovingToDesiredCenter
* Returns if this camera is currently moving by a non-user interaction
src/js/game/camera.js:155
MethodisDarkModeValid
@returns {boolean}
src/js/platform/achievement_provider.js:488
MethodisDestroy1000Valid
@param {number} count @returns {boolean}
src/js/platform/achievement_provider.js:493
MethodisDirectionLockActive
* Returns if the direction lock is currently active * @returns {boolean}
src/js/game/hud/parts/building_placer_logic.js:191
MethodisFreePlay
* Returns whether we are playing in free-play
src/js/game/hub_goals.js:274
FunctionisInitialized
(event)
electron/steam.js:81
MethodisIrrelevantShapeValid
@param {ShapeDefinition} definition @returns {boolean}
src/js/platform/achievement_provider.js:498
MethodisLogoBefore18Valid
@param {ShapeItem} item @returns {boolean}
src/js/platform/achievement_provider.js:522
MethodisMamValid
@returns {boolean}
src/js/platform/achievement_provider.js:527
MethodisMapMarkers15Valid
@param {number} count @returns {boolean}
src/js/platform/achievement_provider.js:532
MethodisNoBeltUpgradesUntilBpValid
* @param {number} level * @returns {boolean}
src/js/platform/achievement_provider.js:540
MethodisNoInverseRotaterValid
@param {number} level @returns {boolean}
src/js/platform/achievement_provider.js:565
MethodisOpenWiresValid
@param {string} currentLayer @returns {boolean}
src/js/platform/achievement_provider.js:570
MethodisPlace5000WiresValid
@param {Entity} entity @returns {boolean}
src/js/platform/achievement_provider.js:575
MethodisPlaceBlueprintValid
@param {number} count @returns {boolean}
src/js/platform/achievement_provider.js:584
MethodisPlaceBp1000Valid
@param {number} count @returns {boolean}
src/js/platform/achievement_provider.js:589
MethodisPlaying
()
src/js/platform/browser/sound.js:145
MethodisRecieverOnTop
* @param {InputReceiver} reciever
src/js/core/input_distributor.js:99
MethodisStack4LayersValid
@param {ShapeItem} item @returns {boolean}
src/js/platform/achievement_provider.js:594
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